The Shadow Network

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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David Sereno

Lord of the Ventrue in Detroit

Domination 5
Majesty 4
Resilience 6

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On Souls and Legacies

Arthur Treharne has lost his soul… stone. It was taken from its resting place in the Fort Gratiot Lighthouse demense by an enterprising thief who he has tracked to the Detroit Consilium. Unfortunately, as an unrecognized member of any Consilium and unwilling to take the issue to his family due to the embarrassment, he has stewed on the problem for some time.

Background: Baron Steele learned of the Silver Ladder enclave in Port Huron and visited it on behalf of his cabal to secure weapons and armor at one point. He then talked about the demesne there to a sleepwalker spy for the company at a bar several weeks later. The Company then pulled a mission-impossible between Avalon and Vision without the knowledge of their cabalmates.

Currently: Following a disastrous reaching to form a Demense from the soulstone, they discovered that it only be formed by a member of the same Path belonging to the creator of the stone. The Company is currently looking around for a Master Obrimos who is willing to lend their services to craft a Demense for them.
Smoke has already turned them down, and they are looking further afield.
For his part, Arthur believes that the stone was stolen by Baron Steele due to him being their only lead. Vision used Spell Cloaking and Disguise Resonance to hide the portal out, while Avalon triggered a powerful ritually-cast Shield of Chronos over himself (Potency 20).

Clues:

  • Baron Steele remembers talking to a “shifty-bitch” a few weeks ago who seemed to know about “our mumbo-jumbo.”
  • Tracking him back to M & M’s Sports bar reveals a woman by that description to be a regular named Wendy
  • With “Wendy” and a description, there are several approaches. Search of police records reveals Wendy Smith to be convicted for multiple counts of illegal drug possession. Similarly, talking to the patrons reveals someone who has Wendy’s number, but don’t know her last name.
  • Wendy Smith is a Sleepwalker who awakened to the realities of magic after a bad trip and now works informally for The Company. They pay her to socialize and keep her ears perked for information about the supernatural, which she is all too happy to spend on booze and drugs.
  • The company has already contact Smoke and asked him if he would be willing to craft a demense for them if they provided the soul stone. Suspecting them of theft and not wanting to get embroiled in their duplicity, he declined.
  • If the party misses every other clue, the Company could approach Dean personally, as he is a known skilled Obrimos in the area.

Negotiation:

  • The Company will hand over the Soul Stone in exchange for the party’s Hallow, or a Hallow of commensurate strength.
  • They can be blackmailed to not tell Pendragon Holdings, but will bargain hard to at least get an imbued item out of the deal.
  • If the party declares the Right of Nemesis, they will accept and challenge the party to a duel over the affair.
  • Of course, the party could also trade a soul-stone of its own for theirs.

Resolution:

  • Arthur thanks the party for regaining his soul-stone for him and agrees to teach him the first attainment of the Pure Sovereigns Legacy. After all, “he could have stolen the knowledge himself when he had the soul stone.” If accused by the Silver Ladder, this is the story that he will stick to and, if Dean desires his continued tutelage, will also stick to.

Notes:

  • The sanctum of The Company has a Ward (Potency 25) and Bans any Mage that does not belong to the cabal from entering likewise, Time spells to view back or forwards into the Sanctum do not work without overcoming the ward.
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