Robert Hope "Scout"


Quote: “Of the five on the other side of the ridge, I figure three think they’re on a hunting trip, but the other two never adjusted their sights before they left camp. Plus, the plants they step on turn all dead and brown about an hour later.”

Description: Robert’s a stocky man of possibly mixed native descent. He’s got short, powerful arms and legs, a bit of a gut, long, curly wiry hair, a bushy goatee and a practical style: flannel when it’s cold, denim when it’s warm. He carries a shotgun when he can get away with it. His movements don’t betray his old wounds, but scars on his arms, legs and back do.
His nimbus is a white light with dark blue and green shapes, like the moon shining through a thick stand of trees.

Path: Thyrsus
Order: Adamantine Arrow
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 3, Dexterity 2, Stamina 3
Social Attributes: Presence 1, Manipulation 2, Com- posure 4
Mental Skills: Crafts 2, Investigation (Wilderness) 3, Medicine 1, Occult 1
Physical Skills: Brawl 1, Firearms 2, Stealth 3, Survival (Woodland) 4, Weaponry 1
Social Skills: Animal Ken (Bears) 2, Intimidation 1, Subterfuge 1
Merits: Danger Sense (2), Direction Sense (1), Iron Stamina (3), Resources (1)
Willpower: 6
Wisdom: 7
Virtue: Fairness
Vice: Sloth
Initiative: 6
Defense: 2
Speed: 10
Health: 8
Gnosis: 1
Arcana: Life 2, Spirit 2, Fate 2
Rotes: Life – Self-Healing (2); Spirit – Exorcist’s Eye (1), Coaxing the Spirits (1), Lesser Spirit Summons (2)
Mana/per turn: 10/1


Background: Robert Hope (don’t call him Bob!) grew up in northern Ontario, dividing his time between bush parties and hunting until his 18th birthday. He was an expert outdoorsman, but didn’t think much of it, since he was only a bit better than his friends. Given a choice between trapping, mining and the Canadian Forces, he chose the CF. Unfortunately that
was after September 11th, 2001, so he was destined to serve in Afghanistan. Two years later, a car bomb blew shrapnel into his spine and knocked him into a coma — and Awakening.
He returned to the living world four months later, but the time hadn’t passed in a flash. He’d spent that time wandering the Thyrsus Watchtower, tracking animals, spirits and plants that represented parts of his broken body. He surprised everyone by waking up whole and able to walk; tests couldn’t even find the shrapnel. They still discharged him, so he set off for home.
The order recruited him on his way back north. He wasn’t eager to join at first. When he saw the horrors that stalked the Shadow, it turned his opinions around a bit, but he only became a true believer when he realized that evil spirits often knew he saw them. He decided he’d rather be a soldier again than a victim. Once he hit Talon rank, he finally got back to the bush, but this time, he was a scout for mages who needed to visit remote areas. He took his shadow name from his job.

Storytelling Hints: Recce’s a plain-spoken man with an eye for detail. He doesn’t make a big deal out of his survival skills and will make amazing observations about his surroundings in a deadpan, conversational tone. He’s an easygoing guy who lets things slide — to a point. If somebody truly pisses him off, he’ll either wander off (which can seriously affect unprepared mages in the wild) or smack the offender around. Recce can be very quiet on the trail, but he hates ambushes. That’s fine for hunting deer, but it dishonors people. He’ll never forget how an anonymous bomb nearly took his life. He won’t have anything to do with that kind of “cowardice,” but he won’t stop Arrows who will.

Robert Hope "Scout"

The Shadow Network AnachronisticJam