The Shadow Network
Paula Perez "Silent"
Quote: “Theft is more than a simple act, it’s also a statement to the victim and a precise and careful art.”
Description: Silent is a short, muscular woman with bizarre multicolored hair and a generally butch appearance. She dresses in expensively and rebelliously, favoring punk leathers. Combined with her tattoos, her outward appearance is almost textbook counterculture.
Her nimbus manifests as an area where shadows deepen slightly and sounds are somewhat muffled.
Dedicated Magical Tools: An antique pair of wire-rim eyeglasses she wears constantly (Mind magic) and her small set of exquisitely made lock picks (Space magics)
Real Name: Paula Perez
Legacy: Reality Stalker
Mental Attributes: Intelligence 3, Wits 3, Resolve 2
Physical Attributes: Strength 2, Dexterity 4, Stamina 3
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Academics 2 (Art History), Computer 3, In- vestigation 2 (Forensics), Medicine 1, Occult 2, Science 1
Physical Skills: Athletics 3 (Gymnastics), Drive 2, Firearms 1, Larceny 4 (Alarm Systems), Stealth 3, Weaponry 2
Social Skills: Empathy 1, Expression 2, Intimidation 1, Persuasion 2, Socialize 1, Streetwise 3, Subterfuge 2
Merits: Occultation 2, Language (Spanish), Order Status 2 (Mysterium)
Arcana: Matter 1, Mind 3, Prime 1, Space 4, Time 2
Rotes: Matter – Craftsman Eye (•); Mind – One Mind, Two Thoughts (•), Emotional Urging (••), First Impressions (••); Prime – Analyze Enchanted Item (•), Supernal Vision (•); Space – Untouchable (••), Destroy the Threads (•••); Time – Flip of the Coin (••), Postcognition (••)
Legacy Attainments: 1st — Gazing Through the Cracks, 2nd — Cracking Open the Flaws
Mana/per Turn: 14/5
First Attainment – Gazing Through the Cracks
Prerequisites: Gnosis 3, Space 2, Stealth 1, Subterfuge 1
The Sneak can perceive distortions in reality in a manner identical to the spell “Spatial Awareness” (see Mage: The Awakening, p. 233) and also learns to peer through the secret spaces of the Fallen World that are hidden even from Mage Sight. As a result, members of this Legacy can also observe distant lo- cations as if they were using the “Scrying” spell (see Mage: The Awakening, p. 235). However, the Sneak must scry through known flaws and cracks in reality and so must have seen the location he wishes to scry at least once before. As long as the mage has seen the location in person or in a high-quality photograph or video image of the location, he can scry there. To peer through the cracks in the world and observe the desired location (i.e., to open a scrying window), the mage’s player makes a Wits + Stealth + Space roll as an instant action, modified by sympathetic connections, as normal. After he has established the window, a reflexive action is required to view through it.
Optional Arcanum: Mind 2
If the mage also possesses Mind 2, he can affect the flaws and discontinuities in minds of others just as effectively as he can manipulate cracks in reality. The mage can cause others to view him as being an unexceptional person unworthy of notice, in a manner similar to the “Incognito Presence” spell (see Mage: The Awakening, p. 208). Becoming inconspicuous requires the mage make a Manipulation + Subterfuge + Mind roll.
Second Attainment – Cracking Open the Flaws
Prerequisites: Gnosis 5, Space 3
The mage can now briefly pry open one of these cracks in the world, creating an opening similar to the “Portal” spell (see Mage: The Awakening, p. 238). The mage can either walk through this portal, or she can use it in a manner similar to the “Apportation” spell (see Mage: The Awakening, p. 234), and reach through the remove or replace an object in the distant location. When this Attainment is used in the second fashion, the character can move anything up to Size 5 either way through the portal. To briefly pry open the cracks in the world and move herself or an object to or from this location, the mage’s player rolls Dexterity + Investigation + Space as an instant action, modified by sympathy. This portal is invisible to anyone who cannot perceive magic and remains open for only one turn.
Optional Arcanum: Mind 3
Using various forms of perceptual distortions, the Sneak can perform an effect similar to the “Imposter” spell (see Mage; The Awakening, p. 211). Unlike the spell, this Attainment can be used to cause the target to not notice any chances in the inanimate objects around her. The target will not notice the sudden absence of a paperweight, the presence of an unobtrusive brown box on her desk or the fact that the ancient artifact she was getting ready to study now looks subtly different. Once the duration of the effect ends, mortals are almost certain to attribute any changes in the target object to faults in their memory or perceptions. To alter someone’s perceptions in this fashion, the mage’s player rolls Intelligence + Stealth + Mind vs. the target’s Wits + Gnosis. If the target succeeds in this roll, she immediately notices that something is wrong. If the mage has four dots in Mind, she can use the advanced prolongation table for the duration of this Attainment.
Background: Before her Awakening, Silent was one of the most skilled and infamous art thieves in the United States. Other than a shoplifting charge when she was 16, she had never been arrested, but her “work” was known in the United States and the EU, where she stole a wide variety of art, from recent and relatively minor works to paintings or pieces of jewelry made by the great masters. Her father was also a thief and trained her well, but by the time she was in her late 20s, she had surpassed him. As a committed pacifist, she makes certain her thefts will not kill or injure others. Her Awakening occurred immediately after a theft. She had just stolen a piece of jewelry that was also a potent artifact. While examining it in her hotel room, she had a vision of the artifact’s power and history.
A few days later, she noticed the buyer she had stolen the necklace from looked different to her newly discovered and half-understood Mage Sight. Instead of merely selling the artifact, she freely gave it to him, in return for his promise to explain her newfound magic. Silent soon joined the Mysterium and advanced in magical prowess and reputation. She remains a thief but expanded her repertoire of targets to include all manner of valuable artifacts and rare occult tomes.
However, she has become more than simply a thief and has given much thought to the philosophy of theft, space and the nature of reality. She steals to obtain knowledge for her order and herself, but she also is firmly convinced that the nature of the Fallen World indicates that such thefts are completely justified if the thief uses the stolen item to obtain knowledge and enlightenment.
Storytelling Hints: She takes great pride in her work, and while she almost never boasts, she has a quick temper if anyone accuses her of being careless or ineffective. She is a thrill-seeker. Although she is always careful and never makes thoughtless decisions, she enjoys unavoidable risks and relishes the thrill of success over difficult odds.