The Shadow Network
Dorothy Dalton-Hargreaves "Enula"
Quote: “I know you think you’re doing the right thing. You aren’t, and it stops now. The only question is whether you quit on your own, or I make you. Before you make that decision, however, you should know: my way is much more painful.”
Description: Enula was always lovely, but her Awakening has seemingly brought something striking within her out. She is tall and regal in bearing, with salt-and-pepper hair piled atop her head. She wears the same grey pinstripe suit and victorian cloak as the other members of her cabal, but instead of wearing a mask, she keeps her face visible for all to see, and wears her mask only ceremonially. She is usually accompanied by Mr. Fothgoxy, her crow familiar, who perches on her shoulder.
Though she rarely wears it, the mask that identifies her as a member of the cabal is an angelic androgynous face surrounded by grape vines with a crescent moon pressed into the brow. The entire mask is crafted from polished silver, and is contrasted by swirling lines of deep blue warpaint that cover the face in intricate mazes.
Her nimbus appears as a roiling fog that rises up around her, with a silver, otherworldly radiance crowning her head, like the moon shining down on her.
Dedicated Magical Tool: Willow and nettle-brush broom, properly consecrated to serve as a staff, as well as a small curved knife-sickle
Real Name: Dorothy Dalton-Hargreaves
Order: Guardians of the Veil
Legacy: Sodality of the Tor
Mental Attributes: Intelligence 2, Wits 3, Resolve 3
Physical Attributes: Strength 2, Dexterity 3, Stamina 3
Social Attributes: Presence 3, Manipulation 3, Composure 4
Mental Skills: Academics 2, Crafts 3, Investigation 4, Medicine 3 (Herbalism), Occult 5 (Witchcraft)
Physical Skills: Athletics 2, Brawl 3 (Claws), Drive 1, Stealth 2, Survival 1, Weaponry 4 (Knives)
Social Skills: Empathy 2, Expression 3, Intimidation 3, Persuasion 2, Socialize 2, Streetwise 1
Merits: Allies (Witch Cults) 2, Contacts (Sleeper Occult Community) 3, Destiny (Bane: Her Daughter) 4, Familiar (Mr. Fothgoxy) 4, Fighting Finesse 2, Fighting Style: Two Weapons 2, Hallow 2, High Speech, Holistic Awareness 3, Languages (French, Greek, Latin, Spanish), Resources 2, Sanctum 3, Sleepwalker Retainer 4, Status: Consilium 2, Status: Order 4, Striking Looks 2, Weaponry Dodge 1
Arcana: Fate 4, Forces 3, Life 5, Mind 2, Prime 3, Space 3, Spirit 5, Time 3
Rotes: Fate - The Sybil’s Sight (••), Monkey’s Paw (•••), Sanctify Oath (••••); Life - Pulse of the Living World (•), Self-Healing (••), Organic Resilience (••), Healing Heart (•••), Contagion (••••); Prime - Counterspell Prime (••), Magic Shield (••), Imbue Item (•••); Space - Apportation (••), Destroy the Threads (•••); Spirit - Second Sight (•), Exorcism (•••), Reaching (•••), Spirit Guardian (••••)
Legacy Attainments: 1st – The Spiral Dance, 2nd – Drawing Down the Moon, 3rd – Immanent Divinity
Mana/per turn: 20/7
1st: The Spiral Dance
Prerequisites: Gnosis 3, Fate 2 (primary), Expression 3, Occult 2
This attainment is the most commonly used rite in the coven setting. The witch leads a sacred spiral dance around a fire or altar, attuning those who follow her in the dance to the flows of the universe around them. The mage rolls her Dexterity + Expression + Fate as an instant action to perform this effect, which mimics the Fate 2 spell “Granting the Sybil’s Sight” (see Mage: The Awakening, p. 152).
The average Sleeper will not realize that he is seeing the flows of Fate and reality around him. He is likely to believe that he is simply dizzy, drugged or otherwise in an altered state of consciousness. Those who are willing to see the experience for what it is, however, can even be taught to read resonances and use this “Mage Sight” like an Awakened character – but only with the help of a mage willing to share her mystic perceptions. The Sodality’s rites prepare Sleeper celebrants so they are willing to believe in magic, at least for a while.
This attainment need not be used in a full ritual context, however. As long as the target of this ability is willing to follow the witch, she can use this ability on him. Some witches invite folk to follow them through a labyrinth or house of mirrors, lure others into a game such as Hide-and-Seek or even simply get the target to dance with them.
2nd: Drawing Down the Moon
Prerequisites: Gnosis 5, Fate 3
With this attainment, the Sodality witch may make her soul’s god-self immanent in the world through her. When she Draws Down the Moon, this is treated as the Fate 2 “Exceptional Luck” spell (see Mage: The Awakening, p.151), but only with endeavors that her inner divinity might accept as intrinsic to itself. Thus, a huntress god-self might grant this benefit to attempts at tracking, or at firing a bow or other hunting weapons, while a love god-self might grant this benefit when undertaking a seduction. The witch may perform this attainment as an instant action, with a Presence + Expression + Fate roll to determine success.
Optional Arcanum: Life 3
If the Sodality witch also possesses Life 3, she may manifest strange physical alterations as well, as though using the “Transform Self” spell (see Mage: The Awakening, p. 187). Thus, a wild huntsman god-self may show through the mage as a set of antlers and the ability to follow trails by scent, while a seduc- tive goddess-self may manifest pheromones of some kind or even a set of cat’s talons (as many goddesses of seduction and love are associated with cats). The mage may allocate some of her rolled successes from either of those rolls to gain these traits, one physical alteration per success.
3rd: Immanent Divinity
Prerequisites: Gnosis 7, Fate 4
With Immanent Divinity, the Supernal self manifests itself in the world. This is similar to Drawing Down the Moon, save that this attainment emulates the Fate 4 “Probably Cause” spell (see Mage: The Awakening, p. 157). Additionally, the benefits of Drawing Down the Moon may now be applied to not only actions directly appropriate to the god-self’s “theme,” but to any rolls that help accomplish those ends. The witch may perform this as an instant action, with a Presence + Expression + Fate roll to determine success.
Optional Arcanum: Time 4
If the Sodality witch also possesses Time 4, she may gaze into the immediate future, understanding the flows of the world around her before they are made manifest. This functions like the Time 4 spell “Present as Past” (see Mage: The Awakening, p. 264), save that the base duration is prolonged, rather than transitory. She must allocate successes from the above roll towards this effect.
Background: The witch named Enula was born Dorothy Dalton-Hargreaves, just outside of the New Forest area in England. Unlike most of the children around her, however, she was born into one of the old English witch families, and Enula was a Sleepwalker all her life. Enula’s family kept the Old Ways. Indeed, when she became an adolescent, the duty of cleaning the household temple room, which she’d never been allowed in as a child, became her responsibility. Her first glimpse of the room, which smelled of old, sweet incense, was in the small ritual between her mother and her to celebrate the onset of her menses.
Unfortunately, her secret was a hard one to keep, and, though her parents warned her of the things that might happen if someone discovered they were a family of witches, she didn’t believe them. It was the 1960s, the Witchcraft Act had been repealed a decade ago, and names like Gardner and Sanders were all in the newspapers. Why shouldn’t she talk about her witch legacy, which she was quite proud of?
Unfortunately, these kinds of things aren’t always understood. No one actually believed that she was from a witch family, as she claimed, thinking that she was just trying to soak up some of the glamour of the witches everyone was reading about in the newspapers. In fact, she became the butt of more than a few jokes at her girls’ school.
Dorothy was a patient child, capable of withstanding all manner of things, but taunting was not one of them. She began getting in one fight after another, her temper getting the best of her at every turn. Eventually, she was kicked out of school and when her parents were told the reason why – because she’d beaten up a girl who didn’t believe that she was from a witch family – they were horrified.
After a period of long discussion with the rest of the family, the Dalton-Hargreaves were forced to make a hard decision. Dorothy was told that she would never be initiated into the witch-cult proper, due to her inability to remain silent, even when sworn to do so. She would be sent away, to a boarding school outside of London, to finish her education, whereupon she would be given her inheritance and allowed to live life as she wanted – but never as a witch.
Dorothy was crushed. Reacting first with grief and then with anger, she exchanged harsh words with her family before they sent her to London. Once in school, she became quite the troublemaker, though she never mentioned her connections to witchcraft again. At 17, she began sneaking out and attending meetings with some of the witch groups that were forming in London’s young, avant-garde community. They explored all manner of occultism and the like, and Dorothy was thrilled to be appreciated for the various lores her family had taught her, though she still never mentioned being turned aside from her family, for the pain and shame was just too great.
By the time she was in her late 20s, she was head of her own coven of witches, with Ian, her husband (a clerk at the university library) acting as the high priest. She also had a daughter, Verona.
She remained in contact with her family, who treated her lovingly, but refused to discuss witch-things with her. They also refused to comment on her own pursuit of witchcraft outside of their auspices. Then, on the verge of her 30th year, that time that astrologers note as the Saturn Return of one’s life, a time of great changes, she Awakened while leading an esbat in the woods with her coven. She awoke on the doorstep of her parents’ house in the New Forest, and they knew what had happened. They welcomed her home, took her in and nursed her back to health.
She doesn’t know precisely what happened during her Awakening, though she has gathered that several of her coven-mates believed she’d either gone mad, been possessed or overdosed on some drug during the ritual. The coven dissolved shortly thereafter, and her husband filed for divorce and converted back to the Anglican faith of his boyhood. He also brought her witchcraft up in child custody hearings, and Verona was given to him and his parents to raise, to Dorothy’s grief.
Dorothy was introduced to her Great-Aunt Delwyn, who taught Dorothy to harness both her rage and her magic in defense of the Mysteries and those who practice them. Now, having taken the shadow name of Enula, she truly regrets her foolishness as a child, and seeks to defend and protect those Mysteries to the best of her ability.
Storytelling Hints: Enula is the fearsome Hierarch of the Detroit Concilium, raised to power thirty years ago and with an unbroken reign since. She is fiercely vigilant in her protection of the Mysteries, and, unlike many in her order, has no problem with all the baby witches and dabbler occultists out there: they conceal what the actual Mysteries are better than any oath of secrecy, she believes, so she actively encourages them within the city.
Enula made a great many mistakes early in your life: telling your schoolmates about your family’s secret, pursuing what you believed witchcraft to be and leading others down that path, marrying Ian. But she have been given a second chance, and she wants to use it to make right the one thing that wasn’t a mistake – your daughter, Verona. So, she watches her from afar, visiting her when she can, but being careful not to let her enemies know that she has a daughter. To this end, she often uses the “Destroy the Threads” rote to dull the connections between herself and Verona. She has also placed a “Spirit Guardian” over her daughter.
Her god-self is that of a warrior mother-goddess, who is noble and sacrificing for the right things, but utterly savage and without mercy when her young are threatened, in the style of Boudiccea.